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New blog address
My blogger account is not getting along well with Planet, apparently… The last few posts did not show up, so following a suggestion by clee I am moving to a LiveJournal account. Fingers crossed 🙂 If all goes well I will be able to report from FISL in the next couple of days. Old entries […]
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KGoldrunner animation
Last week I committed some code changes and artwork for KGoldrunner to SVN. This is something I was planning to do for some time, but the lack of good open source tools for animating SVG directly slowed me down quite a bit. I ended up using a commercial package (ToonBoom) to prototype the runner animation: […]
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Shisen-Sho updates
I just added the configuration dialogs of libkmahjongg to KShisen. Players can now select their preferred tilesets and backgrounds, of course all rendered from SVG. With libkmahjongg both applications can now re-use the same artwork, and this is also available for any future game that uses mahjongg tiles. Next step? Maybe integration with KNewStuff2, we […]
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+1.5 million KDE desktops
According to recently published data, 8.3 million new computer systems were sold in Brazil last year. And of these, 18% shipped with free software (OS, desktop and applications). So we are talking about 1.5 million new free software desktops! More data here (in Portuguese.) What the story does not tell is that (last time I […]
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KDE4 dev dependencies
I was rebuilding a clean Kubuntu install just for compiling KDE4 apps, and this time I actually took notes of the packages needed to build the following modules, which are the ones I need for basic kdegames testing: qt-copystrigi (apparently will be required in a few weeks for kdelibs)kdelibskdepimlibskdebasekdegames Starting with a default Kubuntu Edgy […]
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March meeting in a few hours
If you missed the post on kde-games-devel, this time hour meeting will be 2 hours long and will start one hour later. Agenda here.
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Blur using SVG filters
The Inkscape team has just released version 0.45, and it includes initial support for SVG filters. The first one implemented is Gaussian Blur. Raquel Ravanini was quick to try it in KMahjongg tiles. Notice that we already have shadows, but these are currently made of several gradients put together. They look good, on most cases, […]
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KDEGames updates
Here is a brief summary of the most recent meeting of the KDE Games project. The meeting happened last Thurday, February 1st, 2007, and approximately 20 people were in the #kdegames channel. The first topic covered was the current status of SVG conversion and art revamp. Work is progressing on several games, including KNetwalk, KBlackbox, […]
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IRC non-meeting
In the last kdegames IRC meeting we all decided to skip the January 1st monthly-meeting, for obvious reasons. Someone then suggested that we should schedule an informal gathering to the second Tuesday of January. But we forgot to remind everyone in a timely manner, so what follows is the log of our quasi-meeting, pretty much […]
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Shisen-Sho
During the past week I worked on separating tileset and background handling from KMahjongg into a new library in the kdegames module (libkmahjongg.) The goal was to make it possible to reuse this code on KShisen, and possibly other games that might need to render standard mahjongg tiles in the future. There is still work […]