Decision time

We discussed a lot of things earlier today in the #kdegames IRC channel. I realized it is sometimes difficult to coordinate our actions. The community that is constructing KDEGames is very loose: sometimes we see lots of action and coordinated efforts, and sometimes people are alone banging their head against the wall and receive little cooperation from other team members. Part of this is natural, just the way things are on a project where every one is a volunteer, and devotes his or her personal time to work on the games whenever possible. But I think we can alleviate the problem at least partially with better management, specially during this release sprint.
Truth is: not all of us are in release mode yet. It seems like there is infinite time to complete our tasks, and the tasks are not even clear to all of us. But with 4.0 just around the corner, maybe it is time to try a different approach?

As a start, most of the in-game tasks are nicely documented at our status page. But there are several items that we still have to tackle as a group, among them:

-Game icons
-Action/configuration pane icons
-Games with no active maintainers

The plan is to discuss each of these in more detail at our next IRC meeting, which will take place next Monday, October 1st, at 20:00 UTC. Please read and contribute to the agenda.

If you are a maintainer of one game in the module and do not want/can not attend the meeting, please send your contributions about the topics in the agenda to the KDE Games Devel mailing list. If you are in the KDE Docs or Oxygen team and think you can help, please join us as well, in the meeting or mailing list. Regardless of the KDE 4.0 final schedule I think we can do better to prioritize our tasks. Some of us are already helping with plasma, kdelibs, kdeedu and phonon. If we finish early we can help the other teams even more.